package viewControllers;

import graphics.GraphicalObject;

public class AnimationPart extends GraphicalObject {
	int frame = 0;
	GraphicalObject grObj = null;

	public AnimationPart(GraphicalObject object){
		if (object != null)
			this.addObject(object);
		grObj = object;	
	}
	
	

	public void initialize(){
	}

	public void play(int frame){
		frame++;
		// move / rotate / scale join point;
	}
	
	public GraphicalObject getGrObj() {
		return grObj;
	}
	
}
